My group popped into the building to discover a heavy MEC, a shieldbearer, and a heavy stun lancer guarding the jail cell. And you just know that the toughest aliens are guarding the area near the VIP. I had to navigate my squad across a the entire map and managed to get to the general area with just three turns left. In one of the more difficult timed missions the VIP was located in a building directly across from the evac zone. The missions I struggled with the most were the ones that required my squad to rescue or capture VIP's. That little number ticking down to eventual mission failure is always reminding you that you have to push forward or risk losing everything. One of the things I have noticed about XCOM 2 is that there is a lot of hate for the number of missions that have the dreaded countdown timer. The dreaded turn timer counts down to failure.